I am a software engineer working in the video game space, currently at a large startup in the SF Bay Area.
I also dabble in writing here, sometimes just using this space to sketch out ideas that I would turn into longer articles or papers if I only ever had the time.
As the name of the site implies, I’m interested in the Technological Singularity, as well as the precursor technologies: graphics, virtual reality, gaming, computational neuroscience, and AI. I’ve been slowly working towards turning my Singularity-themed writings into some sort of book, but in the meantime I will just put most of them up here until they are more refined.
I believe real understanding comes from actually building things, so I also work on coding some of my research ideas in whatever spare time remains. For the last couple of years my side project has been a voxel cone tracing system, which I hope soon to find the time to write up into at least a paper form. My next project will probably be a HVS (human visual system) inspired machine vision experiment.
I can be contacted at my first dot last name gmail account.
-Jake Cannell